




Alessandro Righi
3d GENERALIST blender artist
Specialized in Modelling,texturing and Match Moving

I am Alessandro Righi, a 3D generalist with over 14 years of experience in the film and advertising industry.
My specialization is in modeling, texturing, and matchmoving, skills I have honed by working with internationally renowned studios such as CineSite, Method Studios, Prime Focus, and BlueBolt.
In recent years, I have embraced Blender as my primary software for modeling, leveraging its powerful features while maintaining familiarity with Maya and other industry software. I complement my workflow with Substance Painter for texturing and ZBrush for sculpting, ensuring high-quality and realistic results. My experience also includes camera tracking, using 3D Equalizer to seamlessly integrate 3D elements into live-action footage.
I am capable of working both independently and as part of a team, leading projects and contributing to the development of efficient workflows. My professionalism is based on the ability to solve complex problems, effective collaboration, and a constant pursuit of innovative solutions to achieve excellence.